#ifndef FPLAYER_APPLICATION_H
#define FPLAYER_APPLICATION_H

#include "concurrent/HandlerThread.h"

enum MsgIDApp {
  MsgIDApp_Init = MsgID_None
};

class Application : public HandlerThread{
public:
  Application();

  virtual ~Application() = default;

  void handleMessage(Message *pMsg) override;

  const char *getClassName() override;

  void toString() override;
};


#endif //FPLAYER_APPLICATION_H
